Roksani's Gambit

Also known as Rhac's Gambit, Rin's Dare, Wrecsball, Magi's Duel (or simply Duel), Termin, Shindrespal, Turnpike, and (archaically) Saintsfall, this game has persisted in some form or another for more than three millenia, becoming a large part of the Herlbatian area's cultural identity. Thought to have originated in the Illetrian slums c. 1053 - 682 PI, this game has seen a massive surge in popularity outside of the Corvistan Republic as a result of both an influx of Fallestarian refugees and the recent stabilization of the Djintarian Empire's borders. A large part of its ubiquity is due to flexibility: any changes can be made to individual cards, storm structures, or playstyles, but so long as the Three Tenets are abided, an elvish noble who learned Saintsfall in the fabled high parlors of Corvista could enjoy a game with the youngest of Zelivathi Turnpike-grifters.

Cards
Gambit is incredibly variable, materially speaking. Th